Hello dear reader and welcome to my second RMT. This team was built around Toxic Spikes, which are amazing in the meta right now. I just kind of threw this team together one day and made changes as I was playing it more. I will give a brief overview over the team and also point out some weaknesses at the end. Enjoy.
Nidoqueen @
Ability: Sheer Force
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
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The idea behind the team started with this pokemon. It is barely seen in OU as it has to compete with Toxapex but robopoke posted about it in the OU Viability Ranking Thread awhile ago and made some good points. It is in my opinion the user of toxic spikes when you pair it with Suicune. It gives a solid check/ soft counter to electric tpes that threaten suicune and gives most hazard removel in the tier a hard time. Excadrill(on the switchin), Zapdos and Skarmory all dislike Nidoqueen. The typing also comes in clutch against Diancie-Mega and Magearna and doesnt stack weaknesses as Toxapex would. I started with robopoke´s set, but changed it after a while. As I was using Celesteela Poision Jab was not really needed, so I swapped it with Ice beam because I didnt enjoy giving Garchomp, Latis and Lando-t free switchins. Earth Power was also changed to Earthquake because it hits Zapdos and Calm Mind Magearna harder. That is also the reason I went with Groundium Z after a while instead of Black Sludge as I didnt have a Z-Move user and and it always OHKOs Shift Gear Magearna which is a pain at times if it sets up. Plus Nidoqueen is often only 1-2 turns in which makes the lack of recovery not that bad.
+1 252 SpA Magearna Ice Beam vs. 252 HP / 252+ SpD Nidoqueen: 236-278 (61.4 - 72.3%) -- guaranteed 2HKO
0 Atk Nidoqueen Tectonic Rage (180 BP) vs. 0 HP / 0 Def Magearna: 320-380 (106.3 - 126.2%) -- guaranteed OHKO
Suicune @
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
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Ah Vincune, what a mon. It is really suprising how good this mon is mid-to-late game. As if it wasn´t frustrating enough Toxic Spikes raises its sweep potential even more. The set is standard with enough speed to outrun maximum Speed Togekiss, Heatran and base 70s, such as Volcanion and Bisharp. Maximum HP investment gives Suicune 404 HP so Substitute is never broken by a Seismic Toss. There really isnt too much to say about this mon. One has to play against it at least once to realize how quickly it can become a probem.
Clefable @
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
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The other side of the hazard setters. Clefable is fantastic Rocks thanks to its typing and bulk. With Toxic it beats every defogger and rapid spinner besides Excadrill which doesnt like taking Moonblast and is also traped by Dugtrio. Max Defense because Lopunny-Mega and Medicham-Mega are stupid plus it helps against offensive Lando-T and Dragonite.
Celesteela @
Ability: Beast Boost
EVs: 252 HP / 132 Def / 124 SpD
Relaxed Nature
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A steel tpye was desperatly needed and Celesteela was a perfect fit. It gives the team a ground immunity and loves Toxic Spikes too plus Leech Seed plus Toxic Spikes is just nasty. Moves are standard. I chose the mixed spread, because this needs to take on Scizor, Pinsir-Mega, Latios, Alakazam-Mega and Tapu Lele all at the same time. There are some matchup where a lot of pressure is on it. One has to play carefully to not get it too worn down. I can also mention here that having 2 pokemon with Protect on the team is really good at times. It helps stalling out rain, Aurora Veil and Trick room.
Latias-Mega @
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
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The Mega of choice on this sort of team. It is super bulky and gives fantastic resistances in Ground, Fighting, Water and Electric. Max HP for maximum bulk alongside max speed to outrun Chomps, Kartana, Keldeo and speed ties with Gengar and Latis. Boltbeam gives it the best coverage and suprises Lando, Mantine and co. Calm Mind is a flexible slot and can be changed to Defog, but I advice against it. After a single boost it is near impossible to kill and once the opposing team has been weakend with Toxic Spikes, Latias becomes a dangerous threat to sweep. Plus it really helps defensivly too. After a boost you laugh at Scarf Lele and non-evolved Ash-Greninja.
Dugtrio @
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
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The last slot goes to Dugtrio, which handles a couple of problems for the team. Scarf Dugtrio is used because fuck Volcarona, Tapu Koko and Shift Gear Magearna. It also handles other annoying things like heatran or Ash-Greninja. Adament Nature because it still outspeeds Magearna at +2 and jolly doesnt OHKO. Aerial Ace and Memento are kind of filler and can be changed with Pursuit and Toxic, though Memento is nice at times to give Latias-Mega or Suicune at setup chance.
Threats:
Flying Spam: As my only flying resist is Celeestela and I choose not to use Defog on Latias Pokemon like Pinsir-Mega combined with Dragonite and offensive Lando-T can give the team some trouble.
Ash-Greninja/Greninja: The problem is to find out which one and which set it is. This can be quite stupid when it sets up Spikes in your face or Gunk Shots your Clefable when you thought it was Ash. So be carefull with that.
Stall: I dont really have a decent stallbreaker only Suicune. PP stalling is your way to win and Clefable´s Toxic helps but no Defog makes it a pain sometimes.
Hope I gave you a good overview. If you have any suggestions let me hear them :)
Nidoqueen @ Groundium Z
Ability: Sheer Force
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Toxic Spikes
- Ice Beam
- Earthquake
- Thunderbolt
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Protect
- Substitute
- Scald
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Toxic
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 132 Def / 124 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Calm Mind
- Recover
Dugtrio (M) @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Aerial Ace
- Memento
Ability: Sheer Force
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Toxic Spikes
- Ice Beam
- Earthquake
- Thunderbolt
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Protect
- Substitute
- Scald
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Toxic
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 132 Def / 124 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Calm Mind
- Recover
Dugtrio (M) @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Aerial Ace
- Memento