Typemons is a metagame where your entire team can use all the moves of a single chosen type. The idea behind this is to allow for teambuilding where there's distinct archetypes that all have unique playstyles while still having variation.
Rules:
Mechanic: All Pokemon on your team get access to all moves of a chosen type. The type is chosen for the entire team, not individual Pokemon.
Clauses:
- Standard OU clauses
- Each move can only be added to a team once.
- Spore cannot be used by pokemon with the ability Arena Trap.
Bans:
- OU banlist
- Serperior
- Sticky Web, Tail Glow, Quiver Dance, Shift Gear, and Geomancy cannot be added as new moves
- Normal cannot be chosen as a type
Council: Halliday, Racool, sedertz, jrdn
Strategy:
Best types
Bug: Offensively, Bug Type gives some of its pokemon access to better stabs, such as Scizor finally being able to use leech life. More importantly, though, it gives teams access to Tail Glow, one of the best set up moves in the game. Support is where Bug really shines, though. It also grants defensive pokemon survivability through heal order.
Ground: Ground type is one of the best attacking types in the game, and allowing multiple pokemon on a team to abuse ground type coverage is phenomenal. The attacking moves are almost all great, as well. Earthquake, Precipice Blades, Thousand Arrows, Thousand Waves and Earth Power are all awesome move. Ground can also abuse strong Pokemon such as Excadrill using Thousand Arrows to blow past would be counters. Defensively, Ground is great as well, granting access to reliable recovering in Shore Up, and great support in Spikes.
Grass: Grass gets some nice coverage moves in Seed Flare, Power Whip, Horn Leech, and Wood Hammer, but where it really shines is defense. Ground gives access to great moves such as Leech Seed, Synthesis, Aromatherapy, Spore, Z-Forest's Curse, Sleep Powder, Spiky Shield, and Strength Sap. This wide variety of moves allows grass to buff many defensive pokemon.
[RESERVED POSTS]
Rules:
Mechanic: All Pokemon on your team get access to all moves of a chosen type. The type is chosen for the entire team, not individual Pokemon.
Clauses:
- Standard OU clauses
- Each move can only be added to a team once.
- Spore cannot be used by pokemon with the ability Arena Trap.
Bans:
- OU banlist
- Serperior
- Sticky Web, Tail Glow, Quiver Dance, Shift Gear, and Geomancy cannot be added as new moves
- Normal cannot be chosen as a type
Council: Halliday, Racool, sedertz, jrdn
Strategy:
Best types
Bug: Offensively, Bug Type gives some of its pokemon access to better stabs, such as Scizor finally being able to use leech life. More importantly, though, it gives teams access to Tail Glow, one of the best set up moves in the game. Support is where Bug really shines, though. It also grants defensive pokemon survivability through heal order.
Ground: Ground type is one of the best attacking types in the game, and allowing multiple pokemon on a team to abuse ground type coverage is phenomenal. The attacking moves are almost all great, as well. Earthquake, Precipice Blades, Thousand Arrows, Thousand Waves and Earth Power are all awesome move. Ground can also abuse strong Pokemon such as Excadrill using Thousand Arrows to blow past would be counters. Defensively, Ground is great as well, granting access to reliable recovering in Shore Up, and great support in Spikes.
Grass: Grass gets some nice coverage moves in Seed Flare, Power Whip, Horn Leech, and Wood Hammer, but where it really shines is defense. Ground gives access to great moves such as Leech Seed, Synthesis, Aromatherapy, Spore, Z-Forest's Curse, Sleep Powder, Spiky Shield, and Strength Sap. This wide variety of moves allows grass to buff many defensive pokemon.
[RESERVED POSTS]
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