This is my real first attempt at a real DST thread. I hope to spark some interesting discussions.
So How do we fix it?
2 options
Option 1 (My proposal)
Option 2
Option 3
Im feeling option 1 and 3 but the consensus is rain is too powerful and "spammy" for a balanced metagame. For all options throw in shell smash to be banned. With option 1 the most least amount of pokemon get banned from standard OU without a complex ban.
- Drizzle + swift swim
Alderons proposal was interesting. Banning swift swim and drizzle so it wouldn't be that easy to sweep. However ,this proposal left many flaws and simply ignored the base mechanics of rain.
1. When rain falls water attacks get x.5 stronger.
This allows pokemon like Starmie who already ripped 4th gen up with its signature life orb set get an additional boost at no additional set up. It should be noted that Tyranitar is severely dented by LO rain hydro pump. Other attacks like waterfall,aqua tail ,surf, scald get boosted with no set up. Who needs swords dance or swift swim when i can just pound you with specs hydro pump anyway.
2. 100% accurate high base power moves with secondary effects.
Thunder and hurricane (specs) are mostly used by rain spam teams. These moves can 2hko the majority of the metagame without and set up or consequence. Which makes team building more cookie cutter and takes away diversity from the metagame.
3. Fire moves do 50% less damage
With rain in the air a entire type of pokemon is completely useless unless you can keep up a alternate weather. Additionally pokemon that are weak to fire get a huge buff. Ferrothorn , who is the best support pokemon in competitive takes fire blast like its nothing. Leech seed and then set up entry hazards. Scizor, who in 4th gen was the best offensive pokemon can come in with a special defensive set, set up swords dance all day long and not worry about hp fires. Pokemon like heatran who once at the end of 4th gen was the most used pokemon gets its first STAB cut in half with no effort or consequence by the opponent.
Why is this important? It doesn't solve or "nerf" rain. Rain is a entire beast of its own. Cutting out an ability does not make it "nerfed" by any means.
- Shell smash + Baton pass (Smash and pass)
This is pretty straight forward why this is a awkward and broad concept. The first thing is that smash and pass banning does not stop the original pokemon from sweeping. Which is more scary? A gorybyss with a shell smash (in rain or out)? or a garchomp with shell smash? They are both pretty damn scary to face. So this complex ban makes no sense. Thats out.
- Sand Veil and Sandstorm
The last is a pretty controversial topic. My idea is simple. Blaziken is banned because of its ability (even though it has blaze) And garchomp is broken with its ability. So whats the difference? Why is blaziken so broken with blaze? Its almost issue of consistency. Ban X because of A and complex ban Y because we want to still have garchomp around because its fun to play with. Oh ok. I like garchomp and dragon spamming as do alot of people but we can't penalize gliscor and cacturne just because we want to keep garchomp in OU. Additionally Swift swim and rain is not on the same level as Sand veil and sandstorm. They can be both devistating but in the case of garchomp its far more easy to play around than swift swim.
So How do we fix it?
2 options
Option 1 (My proposal)
- Ban drizzle from OU
- Ban Sand Rush and Sand Strength
- Ban Garchomp
Option 2
- Ban Drizzle
- Ban Excadrill
- Ban Landorus
- Ban Garchomp
Option 3
- Ban drizzle
- Ban Sand stream
- Ban Drought
Im feeling option 1 and 3 but the consensus is rain is too powerful and "spammy" for a balanced metagame. For all options throw in shell smash to be banned. With option 1 the most least amount of pokemon get banned from standard OU without a complex ban.