Even though I probably won't make reqs, I wanted to chime in on the discussion.
I agree with most of what Teddeh said. When Magneton dropped and I read the discussions about it, I thought the most broken thing ever since Season 2 SL/SL Lock/Heal Druid was upon us (COOL REFERENCE IDIOT). I built all of my teams accordingly, having at least 1 dedicated answer just to stop this beast. The amount of Torterras, Lanturns and Stunfisks you see on a regular basis on ladder shows that I wasn't the only person to do so.
In reality, concerning power, it turned out Magneton was a threat, but not exactly non-managable. You can prepare for it and you have to, but that can be said for other rank S Threats like Tauros or Sneasel aswell. Now what I think seperates Magneton from these threats is that you can't formulate a game plan around it unless you know what item and ability it is running. Tauros is always going to be a fast motherfucker with a bunch of coverage, and Sneasel is always going to do the same thing to you, it's just a question of wether it's banded or not. You are generally going to bring in the same mon on them, regardless of their set.
With Magneton, it's a different story. You cannot really formulate an elaborate game plan based on team preview, because it's always going to be a guessing game. You can take your chances and assume it's Specs Analytic, but depending on your team, if that assumption is wrong, you might very well lose enough pressure, momentum or generally leeway to win the game from there. Accordingly, you see loads of teams run more than just one dedicated answer to Magneton, because a misprediction can cost you the game.
I think the point of a suspect isn't neccessarily to ban things that are broken, but things that are unhealthy for the tier. While I feel Teddeh's statement about Magnetons actual strength is very accurate and that is has been overhyped a tad, I also feel like that it's raw power isn't what makes it so strong and unhealthy. It is the fact that dealing with Magneton is always going to be a game of chances, more so than with any other pokemon in NU at the moment.
Now I don't know if that's just me, but I prefer playing in an environment where well thought-out plays decide games, rather than the roll of a dice. I know predictions are a huge part of pokemon, but Magneton puts the amount of correct predictions needed on a whole new level, and that seems rather unhealthy for the NU meta game.
I agree with most of what Teddeh said. When Magneton dropped and I read the discussions about it, I thought the most broken thing ever since Season 2 SL/SL Lock/Heal Druid was upon us (COOL REFERENCE IDIOT). I built all of my teams accordingly, having at least 1 dedicated answer just to stop this beast. The amount of Torterras, Lanturns and Stunfisks you see on a regular basis on ladder shows that I wasn't the only person to do so.
In reality, concerning power, it turned out Magneton was a threat, but not exactly non-managable. You can prepare for it and you have to, but that can be said for other rank S Threats like Tauros or Sneasel aswell. Now what I think seperates Magneton from these threats is that you can't formulate a game plan around it unless you know what item and ability it is running. Tauros is always going to be a fast motherfucker with a bunch of coverage, and Sneasel is always going to do the same thing to you, it's just a question of wether it's banded or not. You are generally going to bring in the same mon on them, regardless of their set.
With Magneton, it's a different story. You cannot really formulate an elaborate game plan based on team preview, because it's always going to be a guessing game. You can take your chances and assume it's Specs Analytic, but depending on your team, if that assumption is wrong, you might very well lose enough pressure, momentum or generally leeway to win the game from there. Accordingly, you see loads of teams run more than just one dedicated answer to Magneton, because a misprediction can cost you the game.
I think the point of a suspect isn't neccessarily to ban things that are broken, but things that are unhealthy for the tier. While I feel Teddeh's statement about Magnetons actual strength is very accurate and that is has been overhyped a tad, I also feel like that it's raw power isn't what makes it so strong and unhealthy. It is the fact that dealing with Magneton is always going to be a game of chances, more so than with any other pokemon in NU at the moment.
Now I don't know if that's just me, but I prefer playing in an environment where well thought-out plays decide games, rather than the roll of a dice. I know predictions are a huge part of pokemon, but Magneton puts the amount of correct predictions needed on a whole new level, and that seems rather unhealthy for the NU meta game.