I'd say Scizor and the Lati twins may rise back to OU IMO. The former I don't think is healthy for the meta anyway.Based on what OU has been doing this last month, any ideas on possible drops or rises that might shake up UU?
I doubt that either of them are rising to ou. I haven't seen a single regular scizor, since it is completely outclassed by its mega, and the metagame is just not kind to it. Same thing with Latias, there isn't much reason to use it over her brother latios, who is already ou, and I personally have only seen a few on the ladder. Overall I sincerely doubt either will rise since ou is just not kind to them at all right now.I'd say Scizor and the Lati twins may rise back to OU IMO. The former I don't think is healthy for the meta anyway.
Mimikyu sat at around a 12-18% usage during December. So I would imagine it still has a relatively high usage in OU despite its rather mediocrity (in the OU tier), I'm estimating its usage to be approximately 6-10% during January.what about mimikyu? are people in OU still using it for some reason?
also, if kingdra and pelipper drop, rain becomes busted
Seconded. Stall's fighting chance against some set-up sweepers rests on Quagsire's annoying, unsuspecting self. Standard SD Gliscor is an annoying tickler at best for Quag, and the same goes for Quag with its unimpressive Scald damage. With Toxic however, Quagsire becomes all too aware of the danger it got itself into.fast/spdef SD gliscor is also a deadly stall breaker, can run toxic to defeat quag and basically win.
its scary for balance too D:
what are counters/checks besides faster water/ice mons
Oh, I thought BOTH latis were in UU. My B.I doubt that either of them are rising to ou. I haven't seen a single regular scizor, since it is completely outclassed by its mega, and the metagame is just not kind to it. Same thing with Latias, there isn't much reason to use it over her brother latios, who is already ou, and I personally have only seen a few on the ladder. Overall I sincerely doubt either will rise since ou is just not kind to them at all right now.
I feel like Dark Pulse is unnecessary to run on Helio, because the two mons you listed it would kill in the calcs Lati just outspeeds and 2HKOs anyway, with a chance of OHKOing after rocks. Celebi is a different story. this is a cool set otherwise. Maybe Normalium Z Hyper Voice just as a powerful Z-STAB that hits almost anything bar Ghosts and steels is nice.Okay so after watching that replay I saw that choice banded Zygarde 10% would have been better than groundium z zygarde 10% because you were just spamming thousand arrows anyways and you could've done more consistent dmg against his team anyways. Honestly if you took out celebi first and had some hazards up, zygarde-10% could've of cleaned up nicely. The other team didn't seem all that good to me either which made me not appreciate the replay that much (the incineroar & regice).
BUT, that replay got me thinking about Heliolisk as a Z-user for some reason. I was just thinking, "Well, obviously that zygarde should've just been banded and another poke on his team should of held z-crystal instead. Like, Heliolisk since it has a decent movepool."
That's when I thought of this:
Heliolisk @ Darkinium Z
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Volt Switch
- Grass Knot
- Hidden Power [Fire]
This is a pretty anti-meta set that goes after big threats. Volt Switch is always doing big damage on what it wants to hit super effectively with since Heliolisk has a decent special attack so I didn't care about thunderbolt that much and left it out. (Also, if they switch out volt switch is still bringing in momentum and they won't switch in a ground type a good amount of the times because heliolisk is known for g-knot which knocks out or 2hkos the incoming ground type anyways). Now, I thought of Darkinium Z Dark Pulse because I figured dark pulse always seemed like good coverage that just lacked power. Turns out, it can do big damage on big time threats, Celebi and Latias. Now, hidden power fire is mainly for scizor, and to a lesser extent, forretress. Grass knot is obvious.
Thundurus-I and Raikou are obvious big contenders for the special attacking electric spot and I will say that although they are bulkier and hit harder, Heliolisk is immune to two types, ghost and water, which is valuable since there a lot of scald users in the tier like quagsire, swampert, suicune, etc. Gengar and Chandelure are also big ghost special attackers and Heliolisk can be used as a nice pivot on them. Take for instance if gengar is going shadow ball, pivot into Heliolisk then double to scizor on the sludge bomb/wave and proceed to punch holes with scizor; with chandelure you come in and outspeed to knock it out with Z-Dark Pulse and if its scarfed, well it's locked into shadow ball anyways and you can volt switch on the switch-in. Here are some calcs by the way:
252 SpA Heliolisk Dark Pulse vs. 0 HP / 4 SpD Celebi: 306-362 (89.7 - 106.1%) -- guaranteed OHKO after Stealth Rock
252 SpA Heliolisk Dark Pulse vs. 0 HP / 0 SpD Latias: 246-290 (81.7 - 96.3%) -- 56.3% chance to OHKO after Stealth Rock
This is just some theorymonning by the way, if you have some thoughts on this, try it out or give suggestions.
Apart from with Dragonium Z, I get my one time opportunity (Z move) blocked by faries without a way around that (unlike the smackdown effect from 1000A), and Outrage on it's own is not really my style due to fatigue, alas moves like it I tend to stay away from if I can help it (stat lowers like CC/Superpower I don't like for this reason, as much as they can kill).There's really no reason to use Groundium Z on Zygarde-10%, because a set with Dragonium Z and Outrage accomplishes everything Tectonic Rage can while also breaking Grass-types. Crunch doesn't hit anything notable and if you're concerned about being Choice-locked against a fat Grass-type, having Tectonic Rage and Glare isn't going to help you.
Also, I can't think of any reason that you'd rather use Glare than DD. Fast things get KO'd, fat things get broken (+1 252 Atk Zygarde-10% Devastating Drake (190 BP) vs. 252 HP / 84+ Def Hippowdon: 285-336 (67.8 - 80%) -- guaranteed 2HKO after Leftovers recovery).
In all honesty, I didn't realize you were adamant until I saw the reply but, going adamant is not a good idea for any set that zydoge wants to go for. Being able to outspeed Latias, non-scarf keldeo, and Gengar is important, as well as to force speed ties with Raikou and Starmie. To sacrifice all that speed to take out a Gliscor (or a couple other bulky flying types) makes no sense in a fast meta. Also, when using groundium z without dragon dance you're giving up power as even in the replay you could of 2hko'd the jellicent on the switch instead of dealing 33% dmg then glaring with a follow up of getting knocked out by scald, you also wouldn't have had to risk getting outsped by scarf flygon while taking that big dmg from eq and praying for para hax; tho the player should of knocked it out with dragon claw/outrage. By the way, with the part of a fairy blocking your dragon z-move, there aren't many fairies that want to come in on Zydoge due to the fear of getting OHKOd or 2hko by thousand arrows.Apart from with Dragonium Z, I get my one time opportunity (Z move) blocked by faries without a way around that (unlike the smackdown effect from 1000A), and Outrage on it's own is not really my style due to fatigue, alas moves like it I tend to stay away from if I can help it (stat lowers like CC/Superpower I don't like for this reason, as much as they can kill).
And like I said, the MU with Gliscor I can win due to the burst in damage through the Z-move. Whereas Banded 1000A barely 2HKOes even when Adamant, evidence:
252+ Atk Choice Band Zygarde-10% Thousand Arrows vs. 244 HP / 8 Def Gliscor: 166-196 (47.1 - 55.6%) -- 77.3% chance to 2HKO after Stealth Rock and Poison Heal
Inc. crap around Protect/Roost stalling and... yeah.... I know you'll probably say Banded Outrage as well... but the locking and general risk isn't worth it.
252+ Atk Choice Band Zygarde-10% Outrage vs. 244 HP / 8 Def Gliscor: 220-261 (62.5 - 74.1%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
Nope, no rises this time. The rising candidates (Amoongus, Keldeo, Bisharp, Mega-Sharpedo) were all around 2-2.5% usage this round.Welp. Looks like I'm back to HP Electric Keldeo for the time being.
Also, I wouldn't be surprised if Kingdra got a suspect, and I expect it's DD set to be the most used, due to it being a monster in Rain, and actually remaining threathning outside of it.
Last, but not least, did we get no rises?
| 43 | Xurkitree | 3.980% |I currently can't view usage stats on mobile, so could someone drop the usage stats of UU hopefuls Xurkitree, Mimikyu, Alolan Muk, Zapdos, and Mamoswine. I want to see if UU will be worth playing in the future.
This is up to the council to be fair. Drizzle is, in my opinion, the problem, because Swift Swim isn't broken without Drizzle. Also, rain abusers are not only Swift Swim users; Toxicroak, Azumarill, Volcanion, Keldeo, Thundurus, Heliolisk, Tornadus, Tentacruel and other Water-types are really annoying under rain.Also, onto the imminent Drizzle ban discussion, instead of banning rain, could Swift Swim be banned instead? Drizzle wasn't that bad since the start of the gen, the only thing looking to push Rain over the edge is Kingdra, and in ORAS its abscence still didn't prevent its ban.
Is Drizzle the real culprit, or is Swift Swim the thing that pushes it over the edge? (Also we want Rain Balance to prosper!!!)